ATTACK 1) Able to use combo attacks 2) Counter - able to attack first 3) Infight - melee weapon's attack increase, and increase movement 4) Gunfight - range weapon's attack increase, and increase shooting range 5) Attacker - when morale reaches 130, attack deal 120% damage 6) Revenge - counter attack deal 120% damage DEFENCE 1) Leadership - increase ally's accuracy and agility 2) Guard - when morale reaches 130, defence increases 2) When morale reaches 130, accuracy and agility increases SUPPORT 1) Support attack 2) Support attack deals 100% damage 3) Support defense 4) Seishin point limit increases 5) Recover 10 SP every turn 6) SP costs 80% to use MORALE 1) At the start of the stage, morale +5 2) After turn 2, every turn morale +2 3) When dodging, morale +1 4) Attack hit, morale +1 5) When received damage, morale +2 SPECIAL 1) When HP is reduced to certain level, accuracy, agility, defence and critical rate increase 2) Hit and away - you can attack and move afterwards 3) Weapon ammo +50% 4) Weapon EN comsumption is 70% 5) When repair command is used, the amount of HP recovered increase by 50% 6) You can move to resupply ally