|
Name
|
Effect
|
Radius
|
Required Morale
|
Consumed EN
|
|
ƒVƒXƒeƒ€‚k‚h‚n‚g
|
System LIOH - +20 to pilot's melee, hit, and special stats
|
Self
|
130
|
|
|
|
ƒWƒƒƒ~ƒ“ƒO‹@”\
|
Jamming - Adds +10% to FINAL hit and dodge rates
|
Own Squad
|
|
|
|
|
|
ƒ[ƒƒVƒXƒeƒ€
|
Zero System - Gives +20 to pilot's hit and dodge rates;
Adds +10 to Melee, Ranged, Defense, and Special stats
|
Self
|
140
|
|
|
|
ƒ}ƒWƒ“ƒpƒ[
|
Mazin Power - Adds +25% to final damage dealt
|
Self
|
130
|
|
|
|
ƒ€[ƒgƒƒ“ŠJ•ú
|
Mutron Liberation - Raideen's stats go up;
Allows Raideen to use its sealed weapons
|
Self
|
140
|
|
|
ƒfƒBƒtƒŒƒNƒg
ƒtƒB[ƒ‹ƒh
|
Deflection Field - Reduces all damage to yourself by up to 1500;
Reduces all damage up to 750 for teammates
|
Own Squad
|
110
|
|
|
|
”O“®ƒtƒB[ƒ‹ƒh
|
Telekinetic Field - Deflects all damage done up to Psychic level x 200
|
Self
|
110
|
5
|
|
’´”O“®ƒtƒB[ƒ‹ƒh
|
Super Telekinetic Field - Reduces all damage by 2000;
Requires Psychic level of 5 or higher
|
Self
|
110
|
20
|
ƒOƒ‰ƒrƒeƒBE
ƒeƒŠƒgƒŠ[
|
Gravity Territory - Nullifies all damage up to 1500 for yourself;
Nullifies all damage up to 750 done to teammates
|
Own Squad
|
|
|
5
|
|
ƒvƒƒeƒNƒgƒVƒF[ƒh
|
Protect Shade - Nullifies all damage to you under 1600;
Nullifies all damage under 800 done to teammates
|
Own Squad
|
100
|
5
|
|
ƒvƒƒeƒNƒgƒEƒH[ƒ‹
|
Protect Wall - Nullifies all damage to you under 1800;
Nullifies all damage under 900 done to teammates
|
Own Squad
|
100
|
5
|
|
ƒWƒFƒlƒVƒbƒNƒA[ƒ}[
|
Genesic Armor - Reduces all damage by 1000
|
Self
|
|
|
10
|
ƒWƒFƒlƒŒƒCƒeƒBƒ“ƒO
ƒtƒB[ƒ‹ƒh
|
Generating Field - Nullifies all damage under 2000
|
Own Squad
|
|
|
5
|
|
‚o‚r‘•b
|
Phase Shift Armor - Reduces all damage except Beam-type damage by 2000
|
Self
|
|
|
10
|
|
‚s‚o‘•b
|
Trans Phase Armor - Reduces all damage except Beam-type damage by 3000
|
Self
|
|
|
10
|
|
ƒsƒ“ƒ|ƒCƒ“ƒgƒoƒŠƒA
|
Pinpoint Barrier - Reduces all damage taken by 1000
|
Self
|
110
|
10
|
ƒCƒi[ƒVƒƒƒ‹E
ƒLƒƒƒ“ƒZƒ‰[
|
Inertial Canceller - Reduces all damage done to yourself by 1500;
Reduces all damage done to squadmates by 750
|
Own Squad
|
110
|
5
|
|
ƒCƒfƒoƒŠƒA
|
Ide Barrier - Reduce all damage to yourself by 1000;
Reduce all damage done to squadmates by 500;
Activates when the Ide Gauge hits phase 2 or higher
|
Ž©¬‘à
|
|
|
10
|
|
‚`‚sƒtƒB[ƒ‹ƒh
|
AT Field - Nullifies all damage up to 3000 done to yourself;
Nullifies all damage up to 1500 done to teammates
|
Own Squad
|
100
|
|
|
|
‚`‚sƒtƒB[ƒ‹ƒhi‹j
|
AT Field (Strong) - Nullifies all damage up to 4000 done to yourself;
Nullifies all damage up to 2500 done to teammates
|
Own Squad
|
100
|
|
|
|
ƒlƒbƒT[ƒoƒŠƒA
|
Nesser Barrier - Nullifies all damage up to 1300
|
Self
|
110
|
5
|
|
ƒ]ƒ“ƒ_[ƒoƒŠƒA
|
Zondar Barrier - Nullifies all damage up to 2000 done to yourself;
Nullifies all damage up to 1000 done to teammates
|
Own Squad
|
100
|
5
|
|
ƒ‰ƒ~ƒl[ƒg‘•b
|
Luminate Armor - Nullifies all non-Beam damage up to 2500
|
Self
|
|
|
10
|
|
ƒGƒlƒ‹ƒM[•ÎŒü‘•b
|
Energy Deflection Armor - Nullifies up to 2500 beam-based damage to yourself;
Nullifies up to 2000 beam-based damage to teammates
|
Own Squad
|
|
|
10
|
|
ƒr[ƒ€ƒR[ƒg
|
Beam Coat - Reduces beam-based damage by 700
|
Own Squad
|
|
|
5
|
|
‚hƒtƒB[ƒ‹ƒh
|
I-Field - Reduces beam-based damage to yourself by 850;
Reduces beam-based damage to teammates by 450
|
Own Squad
|
|
|
10
|
|
‚hƒtƒB[ƒ‹ƒhiƒËj
|
I-Field (Nu) - Reduces beam-based damage to yourself by 1000;
Reduces beam-based damage to teammates by 500
|
Own Squad
|
110
|
10
|
|
‚`‚aƒtƒB[ƒ‹ƒh
|
AB Field - Reduces beam-based damage by 900
|
Self
|
110
|
10
|
|
•ªg
|
Afterimage - Automatic 50% chance to dodge all enemy attacks;
This is nullified by the SP Commands "Lock On" (•K’†) and "Direct Hit" (’¼Œ‚)
|
Self
|
130
|
|
|
|
ƒvƒƒgƒfƒrƒ‹ƒ“
|
Protodevlin - Reduce all damage done to you by 50%;
Immune to the SP Command "Direct Hit" (’¼Œ‚)
|
Self
|
100
|
|
|
|
–\‘–
|
Berserk - Unit goes out of control when shot down;
After going berserk, will attack both friends and enemies
|
Self
|
|
|
|
|
|
‚r‚Q‹@ŠÖ
|
S2 Core - Recover 50% EN at the beginning of every turn
|
Self
|
|
|
|
|
|
HP‰ñ•œi¬j
|
HP Regen (Minor) - Recover 10% of max HP every turn
|
Self
|
|
|
|
|
|
HP‰ñ•œi’†j
|
HP Regen (Medium) - Recover 20% of max HP every turn
|
Self
|
|
|
|
|
|
HP‰ñ•œi‘åj
|
HP Regen (Major) - Recover 30% of max HP every turn
|
Self
|
|
|
|
|
|
EN‰ñ•œi¬j
|
EN Regen (Minor) - Recover 10% of max EN every turn
|
Self
|
|
|
|
|
|
EN‰ñ•œi’†j
|
EN Regen (Medium) - Recover 20% of max EN every turn
|
Self
|
|
|
|
|
|
EN‰ñ•œi‘åj
|
EN Regen (Major) - Recover 30% of max EN every turn
|
Self
|
|
|
|
|
|
C—‘•’u
|
Repair Device - Restore 10% of max HP every turn
|
Own Squad
|
|
|
|
|
|
•â‹‹‘•’u
|
Resupply Device - Restore 10% of max EN every turn
|
Own Squad
|
|
|
|
|