The following is a list of ace bonuses for SRW Advance for PSP. An Ace Bonus is a unique perk rewarded to a pilot for getting over 50 kills. Mazinger Z Kouji: "Invincible" kicks in every turn at 130+ morale Sayaka: +30 SP Boss: Can resupply after moving, +25% to accuracy Great Mazinger Tetsuya: "Invincible" kicks in every turn at 130+ morale Jun: +20 SP, and 25 SP cost for "Devotion" Grendizer Duke: "Invincible" kicks in every turn at 130+ morale Maria: 20 SP cost for "Inspire" Hikaru: +20 SP, 55 SP cost for "Move Again" Kirika: "Self-destruct" spirit ability gets changed to "Love" (70 SP) Rubina: 45 SP cost for "Love" Getter Robo Ryouma: S-Rank in Air Hayato: S-Rank in Ground Musashi: S-Rank in Water Michiru: 45 SP cost for "Resupply" Jack: +25% money earned Miyuki: 25 SP cost for "Bless" Benkei: S-Rank in Water Tetsukouki(?): Ignores modifiers for multiple targets Kochouki(?): 50 SP cost for "Move Again" Lisa: 20 SP cost for "Devotion" Combattler V Hyouma: -30% EN consumption to all weapons Kinta: Can resupply after moving Voltes V Kenichi: -30% EN consumption to all weapons Daimos Kazuya: "Cut-down" kicks in 100% of the time Kyoshiro: Can resupply after moving Zambot 3 Kappei: When he uses "Luck", he also gains "Invincible" Daitarn 3 Banjou: Can stack critical hits with Hot Blood/Soul Beauty: ??? Gundam Lalah: +10% ranged damage, +10% dodge 08th MS Team Shiro: 45 SP cost for "Love" Aina: +30 SP Norris: -50% to all EN consumed 0083 Stardust Memory Kou: "Effort" gets changed to "Love" (70 SP) Burning: +20% damage when doing support attacks, -20% damage when doing support defends Z Gundam Kamille: +20% damage at 130+ morale Quattro: +10% hit/dodge bonus to all friendly units within 2 spaces of his unit Fa: +50% to "Encourage" effect Four: 50 SP cost for "Move Again" Rosamie: 20 SP cost for "Distract" Gundam ZZ Judau: Can use MAP weapons after moving Roux: +2 to Newtype level Sayla: +25% money earned Puru: Double damage when doing a support attack for Puru 2 Puru 2: Half damage when doing a support defend for Puru Char's Counterattack Amuro: +10% mobility when using any unit with "Gundam" in the name Bright: 100% heal for any units boarding his ship Kayra: +30 to dodge when HP is under 50% G Gundam: Domon: Morale limit is 200 Rain: +20% damage when doing support attacks, -20% damage when doing support defends Schwarz: "Cut-down" kicks in 50% of the time Sai Saici: +20 SP, +10 to starting morale Chibodee: +10 to starting morale, +50% to counterattack damage George: +20 SP, +10 to starting morale Argo: +20 SP, +10 to starting morale Allenby: ??? Fuunsaiki: 45 SP cost for "Resupply" Master Asia: Morale limit is 200 Gundam W Endless Waltz Heero: -30% to all weapon EN consumption Duo: +15% to dodge Trowa: +15% to hit Quatre: -30% to damage taken when support defending Zechs: +20% to counterattack damage Noin: +20% damage when doing support attacks, -20% damage when doing support defends Wufei: +20% to chance of critical hit Dragonar: Kain: +10% to melee damage Tapp: +10% to ranged damage Light: +15% to dodge Maiyo: 25 SP cost for "Hot Blood" Nadesico Akito: Upon stage completion, get one free "Kasei-don" Yurika: +15% to hit Gai: "Hot Blood" changes to "Soul" (50 SP) Ryoko: +10% to hit and dodge Hikaru: 25 SP cost for "Luck" Izumi: 25 SP cost for "Daunt" Akatsuki: +25% money earned Tsukumo: Effects of "Potential" are doubled Banpresto Originals Axel: +20% to damage at 130+ morale Lamia: +20% to damage at 130+ morale